

The flow of the game is clearly to run through the tower with a character, leveling them up, while your unused ones are out there making you that money. Your Fighter will continue to gather resources until either its timer expires or the other player manages to track down and kill your Fighter if your Fighter manages to turn the tables on a human player then you’ll earn a special resource called SPLithium. Doing so will send your Fighter to another player’s game where they’ll run around gathering resources to take back to your base. You have a freezer where you can store Fighters that you’re not currently using and any unused Fighter can be sent on Expeditions. Your main goal in the game is to climb the tower and build stronger Fighters while doing it. You learn quickly the need for armor since your Fighter starts out in their underwear, and without some protection you won’t last very long in the tower.
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Armor pieces will also drop from enemies and you can equip a top, middle, and bottom item. Building up a meter will also allow you to perform these hilariously brutal rage moves, and if you’re lucky enough to stun an enemy, you can then perform a gore finisher which is hugely satisfying. The dropkick move is incredibly devastating if you’re able to land the risky maneuver. Hitting an enemy has a really good feeling to it as geysers of blood and coins explode from defeated foes in typical Grasshopper game style. Knowing the pros and cons of each weapon is key because the game is constantly keeping you on your toes with its relentless enemies. In my time I saw everything from your typical pipe and bat, to more outlandish items like a fireworks gun. You have six slots total for weapons, three per hand, so you’re always dual wielding something. As you work your way through the tower you’ll defeat enemies who will drop weapons which you can equip in one of your weapon slots. It’s a brawler, so you’re going to be doing a lot of punching and smashing while trying not to get smashed yourself. If you’ve ever played a Grasshopper game before, you’re likely going to be very familiar with how this game plays.

In the first hour, I think I collected maybe dozens of tutorial messages because, while this game has the appearance of a simple brawler, there’s actually quite a lot under the hood. My demo started out by having me spend a decent chunk simply learning all of the various elements in the game. I decided to go for the bald space marine look and upon jacking out of the train, I was quickly introduced to Uncle Death, who is your sort of guide through the game. Additionally, there are 8 Fighter types you can choose from such as the Striker, which specializes in HP and Strength, or the Collector which has a higher inventory capacity. When the game starts you’re able to pick from a dozen different bodies to use as your Fighter, all plugged into a train Matrix style. Sprinkle a few wildly eccentric characters throughout the game, add in a mysterious treasure that’s supposedly at the top of the tower, and you’ve got the start of a typical Grasshopper game. The game opens with an event causing a chunk of Tokyo to split off and drift into the ocean, as a mysterious spire, the Tower of Barbs, suddenly appears. If you took a brawler, a roguelike, a little dungeon crawling and made a smoothie out of it – Let it Die is what you’d be left with. MonsterVine was invited to play a final build at a preview event The other week, GungHo Online Entertainment invited us to try out the final build of Grasshopper Manufacture’s upcoming game LET IT DIE.
