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Baseelements trace
Baseelements trace













You can also optionally select only one or more tables if you're moving a table from one file to another. It runs with the data from a single Analysis, and you select a Source File and a Destination File. It was developed primary as a tool to merge a multiple file solution into a single ( or at least fewer ) file solution. The Consolidation Report is a step by step process for moving sections of one file to another. It only lists each element once and won't compare an element used in different places. So it will list every field used on a layout across all the various options ( e.g. It looks generally at total lists of elements used on a layout. It won't tell you if the field is moved around on the same layout, or there are more copies of that same field added, or if you change the formatting of the field. So for example, it will tell you if a field is used on a layout. The comparison report only looks at functional differences, and not aesthetic ones. To run this report select and Old and New Analysis, and also an Old and New File within that Analysis. The Print layouts don't display in the Layout Menu by default, but you can edit them yourself or look at the details used by going into Layout mode first. You don't need to perform any special actions to print a report layout, when you invoke the Print menu item, either via shortcut key, or via the menu, it will automatically take you to the correct print format layout, and go through a scripted print process. As well there is an additional Notes field and a checkbox, for you to keep track of changes that are made, or other notes about the report items.Īll List view Report layouts ( as well as all list layouts across the entire system ) have a matching print layout already. You can search within the report, or even across multiple reports. Once the report has been run or selected, all of the records generated for the report are available to view as either a standard FileMaker List or Table. Reports are available from the Home screen. Int r = ch.BaseElements is designed to work within the data structure of your actual data, so the reports available are deliberately setup for functions you can't get directly from the data. Public static MeshGeometr圓D Cut(MeshGeometr圓D mesh, Point3D p, Vector3D n)įor (int i = 0 i < i += 3) / Cuts the mesh with the specified plane. Var backgroundWorker = sender as BackgroundWorker īackgroundWorker?.ReportProgress(progressPercentage, item.Id) Var progressPercentage = Convert.ToInt32(((double)m_i / max) * 100) MeshBuilder = new MeshBuilder(false, false) Refresh the builder so that we do not duplicate the meshes Save the parsed information in the elements attribute group Transform = new RotateTransform3D(new AxisAngleRotation3D(new Vector3D(1, 0, 0), 90)) Material = new DiffuseMaterial(new SolidColorBrush(col)),īackMaterial = new DiffuseMaterial(new SolidColorBrush(col)),

baseelements trace

Var myGeometryModel = new GeometryModel3D Var tempcolor = Color.FromArgb((int)color) Get the color of each representation group MeshBuilder.AddTriangle(points], points], (from index in triangleindices as IList select Convert.ToInt32(index)).ToList() Get the geometric data from the AttributeGroups Var container = new ContainerUIElement3D() Public List VisualizeBimPlusDataAsGenericElements(List baseElements, object sender) Throw new Exception("unknown geo data: " + geo.GetType()) Var nTriangles = r.Elements.SelectMany(x => x.Geometries).Select(g => r.Geometries).Select(x => ((TriangulatedGeometryData)x).Triangles.Length).Sum() ĭebug.WriteLine($"Model contains

baseelements trace

Var nLines = r.Elements.SelectMany(x => x.Geometries).Select(g => r.Geometries).Select(x => ((TriangulatedGeometryData)x).Lines.Length).Sum() Private void Button_Click(object sender, RoutedEventArgs e) Using (var reader = new BinaryReader(stream)) Using (var stream = modelAssembly.GetManifestResourceStream("Hexenstein.Models." + filename)) Var max = new Point3D(double.NegativeInfinity, double.NegativeInfinity, double.NegativeInfinity) Var min = new Point3D(double.PositiveInfinity, double.PositiveInfinity, double.PositiveInfinity) Var meshBuilder = new MeshBuilder(false, false)















Baseelements trace